The B key enters a special keyboard entry mode - Build mode. The "nonagressive" state means the Attack command does not work. Strategic Launcher and nuclear sub: Fire one nuclear missile (must be built)Īttack&Chase or just return fire. Tactical Missile Launchers (stationary unit, some ships, and some ACUs): Fire one missile (must be built) Transport: Load a unit or Unload unit at point, stop there. Transport: Sets the putdown point (See Ferry) (If multiple selected they will all change to opposite state, not become same state) Submarines: Toggles their state - surfaced or submerged. Can recycle material from own units, too.Įngineer/ACU/SCU: Make enemy unit your ownĮngineers/ACU/SCU and factories: Enters special keyboard entry mode. Factories (assisting other factories): Build same unitsĮngineer/Factories: Pause building or upgrading.Īll: Self-destruct! (Other units standing too close may be damaged, friend or foe)Įngineer/ACU/SCU: Get the mass/energy from tree, stone etc. Mobile units: Follow and fire on attackers of unit. Factories: Built units made go on patrol.Įngineers: Keep unit at full health. Factories: Set rally point (Built units move to) Remember commands can be queued using Shift-left-click when selecting target/destination.Īll: Stop motion. Most commands require a left-click where/on what the action is to be performed. The same command can work slightly differently depending on the unit, especially stationary or mobile units. In-game you can find most of these by pressing F12. It is the letter that is entered, not the position of the key, so for non-US keyboards there may be some missing characters and a shortcut may be needed, (i.e. Unfortunately some letters would be overused, so the second letter, or a "similar" letter, is used instead. The designers have tried to assign keys "mnemonically", where the letter is the beginning of the command. 1.2.1 Display overlays (and minor windows) commands.There are many sites that offer mods for downloads, along with information and reviews. The effectively create a new game that just happens to share the core game engine of Supreme Commander. UI miniaturisation with Draggable UI blocksĪ total conversion is a mod that changes nearly everything about the game, including user interface, units, maps, storyline, setting, even core game mechanics.More Colors - description and file download (3KB) on.BigO's New Air Superiority Fighters Mod.This is a noncomprehensive list of mods for Supreme Commander. There are various articles on mod creation in this wiki, in the category mod creation. The new version can have just slight differences, like changed unit abilities or a new unit, or it can involve replacing almost the entire game (aside from the core engine), which is called a total conversion. Mod creation refers to the process of creating a mod, or modified version of Supreme Commander. Those Mods do not change anything on the units.Īlthough GPG created some simple mods that are included with Supreme Commander, anyone can create and distribute mods. Some mods (eg UI Mods) can be used by an single player in a multiplayer game. All players in a multiplayer game must be using the same mods. Users install mods in the appropriate place in their Supreme Commander file (D:\Supreme Commander\gamedata For example) installation, and then enable them in the Extras menu in Supreme Commander.
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